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	<title>Comments for The Game Composer's Blog</title>
	<atom:link href="http://gamenotes.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamenotes.org</link>
	<description>Game music, a matter of life and death.</description>
	<lastBuildDate>Fri, 06 Jan 2012 21:53:56 +0000</lastBuildDate>
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		<title>Comment on Winter Wonderland &#8211; Harry Connick, Jr. sheet music by Matt McGraw</title>
		<link>http://gamenotes.org/2008/12/08/winter-wonderland-harry-connick-jr-sheet-music/#comment-1534</link>
		<dc:creator><![CDATA[Matt McGraw]]></dc:creator>
		<pubDate>Fri, 06 Jan 2012 21:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=214#comment-1534</guid>
		<description><![CDATA[Hello - is the pdf link no longer working to download the pdf of the sheet music? I clicked on it and received an error message. I would gadly make a donation to the Game Composer for this sheet music. Thank you! - Matt]]></description>
		<content:encoded><![CDATA[<p>Hello &#8211; is the pdf link no longer working to download the pdf of the sheet music? I clicked on it and received an error message. I would gadly make a donation to the Game Composer for this sheet music. Thank you! &#8211; Matt</p>
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		<title>Comment on Stop the technological madness! by Chris</title>
		<link>http://gamenotes.org/2011/01/19/stop-the-technological-madness/#comment-776</link>
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 01:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=366#comment-776</guid>
		<description><![CDATA[I couldn&#039;t agree more!
I have seen a couple of movies in 3D and it just doesn&#039;t do anything for me.
Apart from being slightly uncomfortable and distracting, I feel it does not add anything of value to any aspect of the movie, and that includes the visuals.
Until the technology advances to the point where its much more transparent (i.e.no glasses required, no need to &quot;adjust&quot;) I will continue to actively avoid 3D movies.

Chris]]></description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more!<br />
I have seen a couple of movies in 3D and it just doesn&#8217;t do anything for me.<br />
Apart from being slightly uncomfortable and distracting, I feel it does not add anything of value to any aspect of the movie, and that includes the visuals.<br />
Until the technology advances to the point where its much more transparent (i.e.no glasses required, no need to &#8220;adjust&#8221;) I will continue to actively avoid 3D movies.</p>
<p>Chris</p>
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		<title>Comment on Winter Wonderland &#8211; Harry Connick, Jr. sheet music by David</title>
		<link>http://gamenotes.org/2008/12/08/winter-wonderland-harry-connick-jr-sheet-music/#comment-743</link>
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=214#comment-743</guid>
		<description><![CDATA[Great Job!  Do have or know of anyone who has a fairly accurate transcription of Connick&#039;s &quot;Come By ME,&quot; especially with the solo.   I would be willing to pay for it, but just can&#039;t find it.   Thanks.]]></description>
		<content:encoded><![CDATA[<p>Great Job!  Do have or know of anyone who has a fairly accurate transcription of Connick&#8217;s &#8220;Come By ME,&#8221; especially with the solo.   I would be willing to pay for it, but just can&#8217;t find it.   Thanks.</p>
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	<item>
		<title>Comment on Thou Shalt Not rely on loops. (#6) by thegamecomposer</title>
		<link>http://gamenotes.org/2008/09/25/thou-shalt-not-rely-on-loops-6/#comment-734</link>
		<dc:creator><![CDATA[thegamecomposer]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 20:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://thegamecomposer.wordpress.com/?p=142#comment-734</guid>
		<description><![CDATA[Originality is the goal here. Loops generally work against that goal. If you modify/mangle a loop to the point where it is no longer recognizable, great. Then you&#039;ve created something original. 

The way I look at it is to compare it to painting. If I want to make an original visual work that represents something unique that I want to say, I will start with the full palette of colors at my disposal and a brush. I wouldn&#039;t start with the Mona Lisa and cut it up until it&#039;s close to what I want, if even possible. 

Don&#039;t get me wrong. Loops have their place. But it&#039;s not in the forefront.]]></description>
		<content:encoded><![CDATA[<p>Originality is the goal here. Loops generally work against that goal. If you modify/mangle a loop to the point where it is no longer recognizable, great. Then you&#8217;ve created something original. </p>
<p>The way I look at it is to compare it to painting. If I want to make an original visual work that represents something unique that I want to say, I will start with the full palette of colors at my disposal and a brush. I wouldn&#8217;t start with the Mona Lisa and cut it up until it&#8217;s close to what I want, if even possible. </p>
<p>Don&#8217;t get me wrong. Loops have their place. But it&#8217;s not in the forefront.</p>
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		<title>Comment on Thou Shalt Not rely on loops. (#6) by timbreman</title>
		<link>http://gamenotes.org/2008/09/25/thou-shalt-not-rely-on-loops-6/#comment-733</link>
		<dc:creator><![CDATA[timbreman]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 16:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://thegamecomposer.wordpress.com/?p=142#comment-733</guid>
		<description><![CDATA[You forgot to mention that loops can be chopped up, rearranged, pitch shifted, reversed and completely mangled to sound nothing like the original. You talk as if the only use for loops is painting them in and letting it play. Using loops like that is like using presets on a program and never experimenting what so ever.]]></description>
		<content:encoded><![CDATA[<p>You forgot to mention that loops can be chopped up, rearranged, pitch shifted, reversed and completely mangled to sound nothing like the original. You talk as if the only use for loops is painting them in and letting it play. Using loops like that is like using presets on a program and never experimenting what so ever.</p>
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		<title>Comment on Winter Wonderland &#8211; Harry Connick, Jr. sheet music by mark</title>
		<link>http://gamenotes.org/2008/12/08/winter-wonderland-harry-connick-jr-sheet-music/#comment-565</link>
		<dc:creator><![CDATA[mark]]></dc:creator>
		<pubDate>Sat, 11 Dec 2010 11:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=214#comment-565</guid>
		<description><![CDATA[THANK YOU VERY MUCH... HAVE BEEN UNSUCCESSFULLY AFTER THIS FOR SOME WHILE ALSO!]]></description>
		<content:encoded><![CDATA[<p>THANK YOU VERY MUCH&#8230; HAVE BEEN UNSUCCESSFULLY AFTER THIS FOR SOME WHILE ALSO!</p>
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		<title>Comment on Soundtrack of the Month #5: Wii Music review by school bells</title>
		<link>http://gamenotes.org/2008/10/28/soundtrack-of-the-month-5-wii-music-review/#comment-380</link>
		<dc:creator><![CDATA[school bells]]></dc:creator>
		<pubDate>Thu, 18 Nov 2010 09:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://thegamecomposer.wordpress.com/?p=209#comment-380</guid>
		<description><![CDATA[Now I have a better understanding why there&#039;s a lot of people who want to grab a copy of Wii music.It seems that there&#039;s a lot of strategic ideas they can learn at the same time get entertain.]]></description>
		<content:encoded><![CDATA[<p>Now I have a better understanding why there&#8217;s a lot of people who want to grab a copy of Wii music.It seems that there&#8217;s a lot of strategic ideas they can learn at the same time get entertain.</p>
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		<title>Comment on Your composition assistant. by Mike Hall</title>
		<link>http://gamenotes.org/2009/05/27/your-composition-assistant/#comment-377</link>
		<dc:creator><![CDATA[Mike Hall]]></dc:creator>
		<pubDate>Sat, 06 Nov 2010 04:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=286#comment-377</guid>
		<description><![CDATA[There are two means of refuge from the miseries of life: music and cats. 
           
               ~Albert Schweitzer


One of my most favorite sayings.

Mike Hall
Film Composer]]></description>
		<content:encoded><![CDATA[<p>There are two means of refuge from the miseries of life: music and cats. </p>
<p>               ~Albert Schweitzer</p>
<p>One of my most favorite sayings.</p>
<p>Mike Hall<br />
Film Composer</p>
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		<title>Comment on Composing vs. Laying Down Tracks by Peter Weis</title>
		<link>http://gamenotes.org/2009/10/11/composing-vs-laying-down-tracks/#comment-376</link>
		<dc:creator><![CDATA[Peter Weis]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 04:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=303#comment-376</guid>
		<description><![CDATA[When i first started writing music for TV the hardest part was not over writing. There is a really fine line when writing good underscores that don&#039;t get in the way. 

Personally i think writing an actual theme is much easier. Its a lot easier to work a theme , orchestrate is and arrange it then it is to try to make loops interesting. 

Pete]]></description>
		<content:encoded><![CDATA[<p>When i first started writing music for TV the hardest part was not over writing. There is a really fine line when writing good underscores that don&#8217;t get in the way. </p>
<p>Personally i think writing an actual theme is much easier. Its a lot easier to work a theme , orchestrate is and arrange it then it is to try to make loops interesting. </p>
<p>Pete</p>
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		<title>Comment on Tiger Eye: Curse of the Riddle Box Postnatal by valerystark</title>
		<link>http://gamenotes.org/2010/05/25/tiger-eye-curse-of-the-riddle-box-postnatal/#comment-375</link>
		<dc:creator><![CDATA[valerystark]]></dc:creator>
		<pubDate>Tue, 24 Aug 2010 13:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=329#comment-375</guid>
		<description><![CDATA[just discover this blog...really cool. thx sharing...]]></description>
		<content:encoded><![CDATA[<p>just discover this blog&#8230;really cool. thx sharing&#8230;</p>
]]></content:encoded>
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