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	<title>Comments for The Game Composer's Blog</title>
	<atom:link href="http://gamenotes.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamenotes.org</link>
	<description>Game music, a matter of life and death.</description>
	<lastBuildDate>Thu, 16 May 2013 04:05:06 +0000</lastBuildDate>
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		<title>Comment on Pirated samples. by naturlig potensmiddel</title>
		<link>http://gamenotes.org/2008/07/29/pirated-samples/#comment-1859</link>
		<dc:creator><![CDATA[naturlig potensmiddel]]></dc:creator>
		<pubDate>Thu, 16 May 2013 04:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://thegamecomposer.wordpress.com/?p=93#comment-1859</guid>
		<description><![CDATA[]]></description>
		<content:encoded><![CDATA[<p>I believe everything typed was actually very logical.<br />
However, consider this, suppose you were to create a killer headline?<br />
I ain&#8217;t saying your information is not good, but what if you added a title that grabbed people&#8217;s attention?<br />
I mean Pirated samples. « The Game Composer’s Blog is kinda boring.<br />
You ought to look at Yahoo&#8217;s home page and watch how they create post titles to get people interested. You might add a related video or a picture or two to get readers excited about what you&#8217;ve got to<br />
say. Just my opinion, it could make your posts a little bit more interesting.</p>
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		<title>Comment on Thou Shalt Not put making money over the game experience. (#9) by Jermaine</title>
		<link>http://gamenotes.org/2009/07/04/thou-shalt-not-put-making-money-over-the-game-experience-9/#comment-1822</link>
		<dc:creator><![CDATA[Jermaine]]></dc:creator>
		<pubDate>Tue, 23 Apr 2013 02:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=299#comment-1822</guid>
		<description><![CDATA[Symptoms most associated with Xeroderma (dry skin) 
are scaling, which is the visible peeling of the outer skin layer, itching and cracks in the skin.
As we age, our skin becomes thinner and often becomes very 
dry skin. Natural treatments for dry skin are the best choice 
today rather than some of the harsh chemical treatments out there.]]></description>
		<content:encoded><![CDATA[<p>Symptoms most associated with Xeroderma (dry skin)<br />
are scaling, which is the visible peeling of the outer skin layer, itching and cracks in the skin.<br />
As we age, our skin becomes thinner and often becomes very<br />
dry skin. Natural treatments for dry skin are the best choice<br />
today rather than some of the harsh chemical treatments out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thou Shalt Not put making money over the game experience. (#9) by http://www.learnglobal.net/</title>
		<link>http://gamenotes.org/2009/07/04/thou-shalt-not-put-making-money-over-the-game-experience-9/#comment-1810</link>
		<dc:creator><![CDATA[http://www.learnglobal.net/]]></dc:creator>
		<pubDate>Wed, 17 Apr 2013 17:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=299#comment-1810</guid>
		<description><![CDATA[]]></description>
		<content:encoded><![CDATA[<p>I rarely drop responses, however i did a few searching and wound up here Thou Shalt Not put making money over the game experience.<br />
(#9) « The Game Composer’s Blog. And I do have 2<br />
questions for you if it&#8217;s allright. Could it be simply me or does it seem like some of the remarks come across like left by brain dead visitors? <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' />  And, if you are writing on other online social sites, I&#8217;d<br />
like to keep up with everything fresh you have to post.</p>
<p>Could you list of all of all your community pages like your twitter feed,<br />
Facebook page or linkedin profile?</p>
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		<title>Comment on Thou Shalt Not put making money over the game experience. (#9) by Eva</title>
		<link>http://gamenotes.org/2009/07/04/thou-shalt-not-put-making-money-over-the-game-experience-9/#comment-1771</link>
		<dc:creator><![CDATA[Eva]]></dc:creator>
		<pubDate>Tue, 26 Mar 2013 02:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=299#comment-1771</guid>
		<description><![CDATA[Nettle tea is effective because it contains antihistamine and anti-inflammatory compounds that help clear nasal passages.
Bring the water to a boil and then let cool 30 seconds.
The antioxidants in honeybush are also known for being helpful in 
treating women&#039;s menopausal symptoms.]]></description>
		<content:encoded><![CDATA[<p>Nettle tea is effective because it contains antihistamine and anti-inflammatory compounds that help clear nasal passages.<br />
Bring the water to a boil and then let cool 30 seconds.<br />
The antioxidants in honeybush are also known for being helpful in<br />
treating women&#8217;s menopausal symptoms.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Stop the technological madness! by Chris</title>
		<link>http://gamenotes.org/2011/01/19/stop-the-technological-madness/#comment-776</link>
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 01:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=366#comment-776</guid>
		<description><![CDATA[I couldn&#039;t agree more!
I have seen a couple of movies in 3D and it just doesn&#039;t do anything for me.
Apart from being slightly uncomfortable and distracting, I feel it does not add anything of value to any aspect of the movie, and that includes the visuals.
Until the technology advances to the point where its much more transparent (i.e.no glasses required, no need to &quot;adjust&quot;) I will continue to actively avoid 3D movies.

Chris]]></description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more!<br />
I have seen a couple of movies in 3D and it just doesn&#8217;t do anything for me.<br />
Apart from being slightly uncomfortable and distracting, I feel it does not add anything of value to any aspect of the movie, and that includes the visuals.<br />
Until the technology advances to the point where its much more transparent (i.e.no glasses required, no need to &#8220;adjust&#8221;) I will continue to actively avoid 3D movies.</p>
<p>Chris</p>
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		<title>Comment on Thou Shalt Not rely on loops. (#6) by thegamecomposer</title>
		<link>http://gamenotes.org/2008/09/25/thou-shalt-not-rely-on-loops-6/#comment-734</link>
		<dc:creator><![CDATA[thegamecomposer]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 20:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://thegamecomposer.wordpress.com/?p=142#comment-734</guid>
		<description><![CDATA[Originality is the goal here. Loops generally work against that goal. If you modify/mangle a loop to the point where it is no longer recognizable, great. Then you&#039;ve created something original. 

The way I look at it is to compare it to painting. If I want to make an original visual work that represents something unique that I want to say, I will start with the full palette of colors at my disposal and a brush. I wouldn&#039;t start with the Mona Lisa and cut it up until it&#039;s close to what I want, if even possible. 

Don&#039;t get me wrong. Loops have their place. But it&#039;s not in the forefront.]]></description>
		<content:encoded><![CDATA[<p>Originality is the goal here. Loops generally work against that goal. If you modify/mangle a loop to the point where it is no longer recognizable, great. Then you&#8217;ve created something original. </p>
<p>The way I look at it is to compare it to painting. If I want to make an original visual work that represents something unique that I want to say, I will start with the full palette of colors at my disposal and a brush. I wouldn&#8217;t start with the Mona Lisa and cut it up until it&#8217;s close to what I want, if even possible. </p>
<p>Don&#8217;t get me wrong. Loops have their place. But it&#8217;s not in the forefront.</p>
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		<title>Comment on Thou Shalt Not rely on loops. (#6) by timbreman</title>
		<link>http://gamenotes.org/2008/09/25/thou-shalt-not-rely-on-loops-6/#comment-733</link>
		<dc:creator><![CDATA[timbreman]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 16:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://thegamecomposer.wordpress.com/?p=142#comment-733</guid>
		<description><![CDATA[You forgot to mention that loops can be chopped up, rearranged, pitch shifted, reversed and completely mangled to sound nothing like the original. You talk as if the only use for loops is painting them in and letting it play. Using loops like that is like using presets on a program and never experimenting what so ever.]]></description>
		<content:encoded><![CDATA[<p>You forgot to mention that loops can be chopped up, rearranged, pitch shifted, reversed and completely mangled to sound nothing like the original. You talk as if the only use for loops is painting them in and letting it play. Using loops like that is like using presets on a program and never experimenting what so ever.</p>
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		<title>Comment on Soundtrack of the Month #5: Wii Music review by school bells</title>
		<link>http://gamenotes.org/2008/10/28/soundtrack-of-the-month-5-wii-music-review/#comment-380</link>
		<dc:creator><![CDATA[school bells]]></dc:creator>
		<pubDate>Thu, 18 Nov 2010 09:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://thegamecomposer.wordpress.com/?p=209#comment-380</guid>
		<description><![CDATA[Now I have a better understanding why there&#039;s a lot of people who want to grab a copy of Wii music.It seems that there&#039;s a lot of strategic ideas they can learn at the same time get entertain.]]></description>
		<content:encoded><![CDATA[<p>Now I have a better understanding why there&#8217;s a lot of people who want to grab a copy of Wii music.It seems that there&#8217;s a lot of strategic ideas they can learn at the same time get entertain.</p>
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		<title>Comment on Your composition assistant. by Mike Hall</title>
		<link>http://gamenotes.org/2009/05/27/your-composition-assistant/#comment-377</link>
		<dc:creator><![CDATA[Mike Hall]]></dc:creator>
		<pubDate>Sat, 06 Nov 2010 04:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=286#comment-377</guid>
		<description><![CDATA[There are two means of refuge from the miseries of life: music and cats. 
           
               ~Albert Schweitzer


One of my most favorite sayings.

Mike Hall
Film Composer]]></description>
		<content:encoded><![CDATA[<p>There are two means of refuge from the miseries of life: music and cats. </p>
<p>               ~Albert Schweitzer</p>
<p>One of my most favorite sayings.</p>
<p>Mike Hall<br />
Film Composer</p>
]]></content:encoded>
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		<title>Comment on Composing vs. Laying Down Tracks by Peter Weis</title>
		<link>http://gamenotes.org/2009/10/11/composing-vs-laying-down-tracks/#comment-376</link>
		<dc:creator><![CDATA[Peter Weis]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 04:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=303#comment-376</guid>
		<description><![CDATA[When i first started writing music for TV the hardest part was not over writing. There is a really fine line when writing good underscores that don&#039;t get in the way. 

Personally i think writing an actual theme is much easier. Its a lot easier to work a theme , orchestrate is and arrange it then it is to try to make loops interesting. 

Pete]]></description>
		<content:encoded><![CDATA[<p>When i first started writing music for TV the hardest part was not over writing. There is a really fine line when writing good underscores that don&#8217;t get in the way. </p>
<p>Personally i think writing an actual theme is much easier. Its a lot easier to work a theme , orchestrate is and arrange it then it is to try to make loops interesting. </p>
<p>Pete</p>
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