Composing vs. Laying Down Tracks

My first composition professor in college asked one day what I wanted to compose next. I mentioned some pieces I’d be interested in writing, including a big blues piece with horn section and maybe some strings. I was listening to a lot of BB King and other blues artists at the time and wanted to create something big, not just guitar, bass and drums. My professor said I should do that, but as a side project on my own time since that really just involves “laying down tracks.” I didn’t know quite what to make of that comment, as composition can take many forms. I decided to just let the comment simmer in my mind awhile and figure out its deeper meaning as I continued on my path towards compositional Enlightenment (which I have yet to reach).
Now I’ve come to understand several things about this “laying down tracks” comment. This gets to the heart of what it means to compose. Composition, as I now define it, is the process of working various sounds together in a meaningful construction of varying complexity. Technically, laying down tracks is composition. But it puts greater limits on the complexity aspect of the music. While doing a new track, you are at the mercy of the track that came before it. You can go back later and change any track you want of course, but this soon becomes a practice simply of trial and error.
That’s not to say it’s not fun. It can be. And great pieces of music can result from the process. But it’s like building a house one wall at a time with no architectural house plan. You will build something, but opportunities to make something really interesting will more likely than not be lost. To take full advantage of the sounds available to you, it’s important to start with an overall vision and work in the details. Your sounds will all fit together just like you want and this will give your music a depth that will be appreciated by the listener, either consciously or subconsciously. But it will be appreciated. And you will also enjoy the side benefit of more often avoiding the plague that is writer’s block.
What does this mean for game music? It means getting a copy of Garageband or Acid or some other looping software and using it to create pieces will result in only the shallowest, most cliched type of music. This should not be good enough for today’s games with their ever-increasing production values. Of course, game soundtracks do not need to have the complexity of Schoenberg or Bach but they do need to have their own spark. That spark is often only created when the piece is first lighted in your mind.
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I fully agree, though most of the time I end up doing a bit of both. I’ll come up with a solid A part, and lay the tracks down for that while I think about the B.
Also, it should be mentioned that not all loop-based music is shallow and cliche, but it does have the potential to be.
Comment by Dave Matney | October 12, 2009 |
Most people who write via loop based composition(Called “Pattern sequencing” usually) use Ableton these days. It’s actually pretty cool and can be an inspiring alternative to writing in the linear form.
Also I don’t see how someone writing electronic or dance type music for a video game aren’t using “the light” of their mind. I enjoyed your piece on what it takes to start composing for media because it was pretty realistic and I think would help a lot of people out but damn.. How many games do you play? If anything right now the last thing the game world needs more of is huge orchestra mock up scores with little personality. ;]
Comment by Red_venom | October 23, 2009 |
No matter what you call writing music using loops, my main point is this: it’s constraining.
Maybe to a degree there is some “light” to be had when using loops, but it’s from somebody else’s bulb. Forget about developing your own style or nailing the feel of a game. I play a ton of games, all with a hyper critical ear. That’s part of the reason I started this blog. I want to help games achieve better soundtracks. That goal has little room for loop-based music.
Haha, yes I would say most games these days don’t require epic orchestral soundtracks. The last thing they need, however, is more 8bar-8bar-8bar-8bar electronic music. Let’s leave dance music to the dancers. As for there being such a thing as “loop-based composition”… I guess that’s not completely oxymoronic since I guess there could also be “fart-based composition”. Thanks for your comment!
And Dave, I agree about not all loop based music not being shallow and cliche. But most is. And it does make a game composer’s job harder in the long run.
Comment by thegamecomposer | October 23, 2009 |