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	<title>Comments on: Breaking in as a composer, part 2 (the $$$ of starting up).</title>
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	<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/</link>
	<description>Game music, a matter of life and death.</description>
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		<title>By: Too Much Technology? NEVER! &#171; Music Tech Talk</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-340</link>
		<dc:creator><![CDATA[Too Much Technology? NEVER! &#171; Music Tech Talk]]></dc:creator>
		<pubDate>Sun, 27 Dec 2009 12:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-340</guid>
		<description><![CDATA[[...] off the top of my head. There is a very interesting post from a professional game music composer (Breaking In as a Composer, Part II) that basically says you need a minimum of $14,000+ of software and equipment to even get [...]]]></description>
		<content:encoded><![CDATA[<p>[...] off the top of my head. There is a very interesting post from a professional game music composer (Breaking In as a Composer, Part II) that basically says you need a minimum of $14,000+ of software and equipment to even get [...]</p>
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		<title>By: Agonoy</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-302</link>
		<dc:creator><![CDATA[Agonoy]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 01:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-302</guid>
		<description><![CDATA[Sounds like you made a good choice.  I am still considering what path to ultimately take with my musical career, as my other career supports my educational endeavors for now.  My undergraduate is also in composition and would have been my graduate degree had the university I attended offered the program I wanted. I am currently studying music tech in an effort to diversify, largely because I found a very good program and was hoping to be introduced to a lot of new technology...  So far, that has been the case. I plan to further pursue composition also.  Right now, I just try to keep busy writing a lot of music....]]></description>
		<content:encoded><![CDATA[<p>Sounds like you made a good choice.  I am still considering what path to ultimately take with my musical career, as my other career supports my educational endeavors for now.  My undergraduate is also in composition and would have been my graduate degree had the university I attended offered the program I wanted. I am currently studying music tech in an effort to diversify, largely because I found a very good program and was hoping to be introduced to a lot of new technology&#8230;  So far, that has been the case. I plan to further pursue composition also.  Right now, I just try to keep busy writing a lot of music&#8230;.</p>
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		<title>By: Guerilla Marketing for Modern Composers: First Things First &#124; Dave Matney : Forward</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-292</link>
		<dc:creator><![CDATA[Guerilla Marketing for Modern Composers: First Things First &#124; Dave Matney : Forward]]></dc:creator>
		<pubDate>Fri, 31 Jul 2009 22:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-292</guid>
		<description><![CDATA[[...] this step.&#160; If you don&#8217;t, I&#8217;m not going to explain the absolute nitty gritty when other people already have. I am going to say that you don&#8217;t HAVE to write and record all of your music on [...]]]></description>
		<content:encoded><![CDATA[<p>[...] this step.&nbsp; If you don&#8217;t, I&#8217;m not going to explain the absolute nitty gritty when other people already have. I am going to say that you don&#8217;t HAVE to write and record all of your music on [...]</p>
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		<title>By: Dave</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-291</link>
		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Thu, 30 Jul 2009 05:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-291</guid>
		<description><![CDATA[Sounds like you made a good choice.  I am still considering what path to ultimately take with my musical career, as my other career supports my educational endeavors for now.  My undergraduate is also in composition and would have been my graduate degree had the university I attended offered the program I wanted. I am currently studying music tech in an effort to diversify, largely because I found a very good program and was hoping to be introduced to a lot of new technology...  So far, that has been the case. I plan to further pursue composition also.  Right now, I just try to keep busy writing a lot of music.]]></description>
		<content:encoded><![CDATA[<p>Sounds like you made a good choice.  I am still considering what path to ultimately take with my musical career, as my other career supports my educational endeavors for now.  My undergraduate is also in composition and would have been my graduate degree had the university I attended offered the program I wanted. I am currently studying music tech in an effort to diversify, largely because I found a very good program and was hoping to be introduced to a lot of new technology&#8230;  So far, that has been the case. I plan to further pursue composition also.  Right now, I just try to keep busy writing a lot of music.</p>
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		<title>By: thegamecomposer</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-288</link>
		<dc:creator><![CDATA[thegamecomposer]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 16:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-288</guid>
		<description><![CDATA[I didn&#039;t study much music technology at all when I went to school. I figured the technology was always going to change so why bother getting too in depth with any specific technology of the time. I just studied instrumental composition with a focus on gaming issues, as that is the &quot;art&quot; and the technology is just the &quot;tool&quot;. Now, I just keep up with the latest stuff and make sure I&#039;m using my technology as efficiently as I can. If a new technology looks like it&#039;ll make my life easier, I go for it.

I decided to go the gaming route shortly after getting my undergraduate music degree. I had initially thought about doing movies, but I was much more a gamer than movie fan and saw the game industry in its infancy, with more of an opportunity to get in on the ground floor. Now, with games being a bigger industry than movies, I think that choice was a good one... and still think it&#039;s funny when some composers see game composing as a stepping stone to movie composing.]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t study much music technology at all when I went to school. I figured the technology was always going to change so why bother getting too in depth with any specific technology of the time. I just studied instrumental composition with a focus on gaming issues, as that is the &#8220;art&#8221; and the technology is just the &#8220;tool&#8221;. Now, I just keep up with the latest stuff and make sure I&#8217;m using my technology as efficiently as I can. If a new technology looks like it&#8217;ll make my life easier, I go for it.</p>
<p>I decided to go the gaming route shortly after getting my undergraduate music degree. I had initially thought about doing movies, but I was much more a gamer than movie fan and saw the game industry in its infancy, with more of an opportunity to get in on the ground floor. Now, with games being a bigger industry than movies, I think that choice was a good one&#8230; and still think it&#8217;s funny when some composers see game composing as a stepping stone to movie composing.</p>
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		<title>By: Dave</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-285</link>
		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 12:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-285</guid>
		<description><![CDATA[Wow, I sometimes have dreams where I have a studio like the one you describe.  Did you go to school with a specific focus on music technology?  When and how did you decide to go the gaming route?]]></description>
		<content:encoded><![CDATA[<p>Wow, I sometimes have dreams where I have a studio like the one you describe.  Did you go to school with a specific focus on music technology?  When and how did you decide to go the gaming route?</p>
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	<item>
		<title>By: Neal</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-272</link>
		<dc:creator><![CDATA[Neal]]></dc:creator>
		<pubDate>Fri, 26 Jun 2009 21:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-272</guid>
		<description><![CDATA[Just found your site. I&#039;ve been in the music biz a long time but am just looking at composing for games. I can&#039;t find part 1 of this post.

I&#039;m more interested in the business end than learning to compose. Although I know there are specifics to this format.

Looks like a good blog.]]></description>
		<content:encoded><![CDATA[<p>Just found your site. I&#8217;ve been in the music biz a long time but am just looking at composing for games. I can&#8217;t find part 1 of this post.</p>
<p>I&#8217;m more interested in the business end than learning to compose. Although I know there are specifics to this format.</p>
<p>Looks like a good blog.</p>
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		<title>By: thegamecomposer</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-259</link>
		<dc:creator><![CDATA[thegamecomposer]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 01:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-259</guid>
		<description><![CDATA[Well, just take it piece by piece if you have to. As you work your way up, you can add more pieces of the studio.]]></description>
		<content:encoded><![CDATA[<p>Well, just take it piece by piece if you have to. As you work your way up, you can add more pieces of the studio.</p>
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	<item>
		<title>By: Matt</title>
		<link>http://gamenotes.org/2009/06/14/breaking-in-as-a-composer-part-2-the-of-starting-up/#comment-251</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sat, 20 Jun 2009 04:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamenotes.org/?p=292#comment-251</guid>
		<description><![CDATA[Ahh, that list is most intimidating. Most intimidating. Especially in these financial times. I have Finale 2010, but that&#039;s about it. Yet, regardless it helps put things in perspective. I won&#039;t shelve the dream yet, but maybe I do indeed have to rethink everything.]]></description>
		<content:encoded><![CDATA[<p>Ahh, that list is most intimidating. Most intimidating. Especially in these financial times. I have Finale 2010, but that&#8217;s about it. Yet, regardless it helps put things in perspective. I won&#8217;t shelve the dream yet, but maybe I do indeed have to rethink everything.</p>
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