The Game Composer’s Blog

Game music, a matter of life and death.

Breaking in as a composer, part 2 (the $$$ of starting up).

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About a year ago I posted an interview where I gave my advice on how to break into the game industry as a composer. It focused on your abilities and readiness. I thought it was time to get into one of the more technical details of breaking in, which is… just how much will getting started cost you? Assuming you’ve got the skills and the legitimate confidence to make it in the biz, let’s take a look at the equipment you’ll need and the associated cost.

And a disclaimer: I will mention specific pieces of equipment in this post, but I don’t have any monetary interest in doing so. Either I’ve had good experiences with the equipment or they have a good reputation and should serve you well for years.

And another disclaimer: I’m assuming all the equipment I list will be compatible with everything else on the list. I’m not actually putting together this studio, but if I were I would make sure all the equipment will work together in harmony… you know, drivers and all that. Your local music store or an online store (Sweetwater is very nice in this regard) can help you make sure all your parts will work together.

1) Computer & Accessories ($3050)

You don’t need the latest, greatest computer to get started. Even mid-range machines these days are going to give you enough horsepower to run your demanding audio applications. I’m a PC guy (more bang for the buck) so let’s look at a system that should work well for us:

Computer- I put together a quad-core Velocity Micro system for our hypothetical studio with 6GB RAM and 2 500GB hard drives for about $1900. It’s important to  keep your samples on their own hard drive for most efficient performance. 6GB of RAM is a good start, but it never hurts to get more RAM. Samples are very RAM hungry. ($1900)

Computer monitor- 23″ widescreen LG: The bigger the screen, the better. You’ll have lots of information on many windows to sort through as you work. ($250)

Audio interface- RME Hammerfall HDSP 9652: You need this to get audio from your microphones into your computer, and then from your computer into your studio monitors. This is a high quality, very clean sounding PCI card. ($700)

MIDI controller- M-Audio Keystation 88es: This is a basic 88 key controller. You can upgrade to something with more buttons and lights, but this will get you the basics. ($200)

2) Recording & Monitoring ($5460)

Microphone preamp- PreSonus DigiMAX 96k: 8 channel microphone preamp capable of up to 24bit/96kHz output. This will be all you ever need for live recording every now and then. ($1300)

Microphones- For recording instruments and voice: AKG C 3000b ($430), Shure SM58 (2 for $200 total), Shure SM57 (2 for $200 total), AKG D112 (for bass instruments, $250)

Studio Monitors- Mackie HR824mk2: Great studio monitors, flat frequency response, very true sounding. (2 for $1300 total)

Monitor stands- 1 pair ($100)

Digital to Analog converter- Apogee Mini-DAC: This will convert the digital signal from the computer to the analog signal the monitors can understand. ($800)

Mini mixer- Behringer XENYX 1204: To easily adjust the volume of your studio monitors. ($130)

Headphones- Get at least 2 pairs, the brand and style is up to you. (2 for estimated $300 total)

Headphone amp- ART HeadAmp V: Independent volume levels for up to 5 pairs of headphones. ($120)

Misc- Cables, mic stands, pop screen ($200)

Acoustic treatment- Auralex Roominator D36: This is used to get rid of common acoustic troubles like flutter echo. You may need more treatment such as bass traps depending on your room. Speaking of your room, make sure it’s as large a room as you can spare. This will help make sure the audio you hear coming out of your monitors is as true as can be. ($130, maybe more depending on your needs)

3) Software & Samples ($5700)

Nuendo 4- This is a very powerful piece of software that can do it all. It’s a great (much more affordable) alternative to ProTools and will handle all your music, sound effects, and voice. ($1800)

Adobe Audition- This will help you edit individual files, including mastering. ($350)

Finale 2010- This is notation software, useful for giving parts to your live players as well as orchestrating your pieces for sampler. ($500)

Samples- I would suggest many of the East West Quantum Leap samples to get started, including their Orchestra Platinum Complete, Symphonic Choirs, Goliath, and Ministry of Rock. Look around for other samples to start your collection. And be ready to invest in samples throughout your career. The more options you have to choose from, the better. ($3000)

Front Porch Band- Banjo and tuba: Ok, this one is completely self-serving since I created these. But in my humble opinion, you won’t find a better banjo or tuba! (http://frontporchband.com) ($50)

Total: $14,210

So, there you have it. To get a nice studio up and running will set you back just under $15k. A keyboard and a few soundfonts just won’t cut it if you’re serious about making a career out of your music. You’ve invested in yourself through your education. Now don’t cut corners when it comes to the studio in which the magic will happen.

June 14, 2009 - Posted by | Career Advice, Music Nitty Gritty, The Business Side

9 Comments »

  1. Ahh, that list is most intimidating. Most intimidating. Especially in these financial times. I have Finale 2010, but that’s about it. Yet, regardless it helps put things in perspective. I won’t shelve the dream yet, but maybe I do indeed have to rethink everything.

    Comment by Matt | June 19, 2009 | Reply

    • Well, just take it piece by piece if you have to. As you work your way up, you can add more pieces of the studio.

      Comment by thegamecomposer | June 23, 2009 | Reply

  2. Just found your site. I’ve been in the music biz a long time but am just looking at composing for games. I can’t find part 1 of this post.

    I’m more interested in the business end than learning to compose. Although I know there are specifics to this format.

    Looks like a good blog.

    Comment by Neal | June 26, 2009 | Reply

  3. Wow, I sometimes have dreams where I have a studio like the one you describe. Did you go to school with a specific focus on music technology? When and how did you decide to go the gaming route?

    Comment by Dave | July 14, 2009 | Reply

    • I didn’t study much music technology at all when I went to school. I figured the technology was always going to change so why bother getting too in depth with any specific technology of the time. I just studied instrumental composition with a focus on gaming issues, as that is the “art” and the technology is just the “tool”. Now, I just keep up with the latest stuff and make sure I’m using my technology as efficiently as I can. If a new technology looks like it’ll make my life easier, I go for it.

      I decided to go the gaming route shortly after getting my undergraduate music degree. I had initially thought about doing movies, but I was much more a gamer than movie fan and saw the game industry in its infancy, with more of an opportunity to get in on the ground floor. Now, with games being a bigger industry than movies, I think that choice was a good one… and still think it’s funny when some composers see game composing as a stepping stone to movie composing.

      Comment by thegamecomposer | July 14, 2009 | Reply

      • Sounds like you made a good choice. I am still considering what path to ultimately take with my musical career, as my other career supports my educational endeavors for now. My undergraduate is also in composition and would have been my graduate degree had the university I attended offered the program I wanted. I am currently studying music tech in an effort to diversify, largely because I found a very good program and was hoping to be introduced to a lot of new technology… So far, that has been the case. I plan to further pursue composition also. Right now, I just try to keep busy writing a lot of music.

        Comment by Dave | July 29, 2009

  4. [...] this step.  If you don’t, I’m not going to explain the absolute nitty gritty when other people already have. I am going to say that you don’t HAVE to write and record all of your music on [...]

    Pingback by Guerilla Marketing for Modern Composers: First Things First | Dave Matney : Forward | July 31, 2009 | Reply

  5. Sounds like you made a good choice. I am still considering what path to ultimately take with my musical career, as my other career supports my educational endeavors for now. My undergraduate is also in composition and would have been my graduate degree had the university I attended offered the program I wanted. I am currently studying music tech in an effort to diversify, largely because I found a very good program and was hoping to be introduced to a lot of new technology… So far, that has been the case. I plan to further pursue composition also. Right now, I just try to keep busy writing a lot of music….

    Comment by Agonoy | September 7, 2009 | Reply

  6. [...] off the top of my head. There is a very interesting post from a professional game music composer (Breaking In as a Composer, Part II) that basically says you need a minimum of $14,000+ of software and equipment to even get [...]

    Pingback by Too Much Technology? NEVER! « Music Tech Talk | December 27, 2009 | Reply


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