The Game Composer’s Blog, one year and counting…

They said it couldn’t be done. They said it was a fool’s dream. But on June 18, The Game Composer’s Blog turned one year old. And they were all proven wrong. “They” are, of course, the voices inside my head that encouraged me to play more Grand Theft Auto rather than sit down and write an occasional blog. But I silenced them. Usually.
Some interesting facts:
Most searched-for terms to get to my blog:
- game composer, game composers, games composer – Makes sense.
- 22.1 surround sound, 22.1 surround, 22.1 sound – Really? The post where I talk about 22.1 surround sound was meant as a joke, but apparently there are loads of people out there who want to be surrounded by an obscene amount of speakers. Well, more power to them.
- guitar hero (and many variations thereof) – Popular, fun game. Not too surprising.
- Peggle (victory) music – Seems that lots of people were turned on to Beethoven thanks to Peggle. This is a good thing, even though I am not in favor of how they used the Ode to Joy in the game.
- Seinfeld theme (piano) – I am not a fan of Seinfeld’s theme song and talk about that in an early post, but there are a lot of people out there who are just dying to play it on piano or get it on their iPods. Odd…
- composer games – Different than the other combinations of these words. I think people are clamoring for a game that enables the player to be a composer. Sounds cool to me. Hope somebody makes one.
- GTA 4 – I do love its soundtrack and it was a Soundtrack of the Month awhile ago.
- Wii music (and many variations) – Please, stay away from this game… unless you are 4 years old, then only play if Animal Crossing is not available to you.
And what have been the most popular posts?
- Winter Wonderland – Harry Connick, Jr. sheet music – Maybe I should give up this game composing nonsense and just be a music transcriber. It is a great piece, though. Interesting fact: the sheet music was free but I asked for a donation. Ratio of downloads to donations so far? 100 to 1. Maybe the donation model isn’t so great…
- The minute loop and the Shepard tone. – I compare the minute loop to the Shepard tone. I think it works…
- 22.1 Surround Sound. Whoo! – Really, I don’t think you need 22.1 surround (or surround at all).
- That darn Seinfeld theme. – Dweep bop bee doop boop bop, doo bop…
- How to break into the game industry as a composer. – Glad I could help some of you out there with this one. Be sure and check out Part 2 which I posted last week.
Total number of posts over the year: 75, or about one every 4.9 days. I’m going to try to increase that total over the next year. Thanks to everyone who has commented or emailed regarding various posts. Glad to know I’m not just talking to myself and I’m enjoying having this outlet.
And on we go to year two…
Breaking in as a composer, part 2 (the $$$ of starting up).

About a year ago I posted an interview where I gave my advice on how to break into the game industry as a composer. It focused on your abilities and readiness. I thought it was time to get into one of the more technical details of breaking in, which is… just how much will getting started cost you? Assuming you’ve got the skills and the legitimate confidence to make it in the biz, let’s take a look at the equipment you’ll need and the associated cost.
And a disclaimer: I will mention specific pieces of equipment in this post, but I don’t have any monetary interest in doing so. Either I’ve had good experiences with the equipment or they have a good reputation and should serve you well for years.
And another disclaimer: I’m assuming all the equipment I list will be compatible with everything else on the list. I’m not actually putting together this studio, but if I were I would make sure all the equipment will work together in harmony… you know, drivers and all that. Your local music store or an online store (Sweetwater is very nice in this regard) can help you make sure all your parts will work together.
1) Computer & Accessories ($3050)
You don’t need the latest, greatest computer to get started. Even mid-range machines these days are going to give you enough horsepower to run your demanding audio applications. I’m a PC guy (more bang for the buck) so let’s look at a system that should work well for us:
Computer- I put together a quad-core Velocity Micro system for our hypothetical studio with 6GB RAM and 2 500GB hard drives for about $1900. It’s important to keep your samples on their own hard drive for most efficient performance. 6GB of RAM is a good start, but it never hurts to get more RAM. Samples are very RAM hungry. ($1900)
Computer monitor- 23″ widescreen LG: The bigger the screen, the better. You’ll have lots of information on many windows to sort through as you work. ($250)
Audio interface- RME Hammerfall HDSP 9652: You need this to get audio from your microphones into your computer, and then from your computer into your studio monitors. This is a high quality, very clean sounding PCI card. ($700)
MIDI controller- M-Audio Keystation 88es: This is a basic 88 key controller. You can upgrade to something with more buttons and lights, but this will get you the basics. ($200)
2) Recording & Monitoring ($5460)
Microphone preamp- PreSonus DigiMAX 96k: 8 channel microphone preamp capable of up to 24bit/96kHz output. This will be all you ever need for live recording every now and then. ($1300)
Microphones- For recording instruments and voice: AKG C 3000b ($430), Shure SM58 (2 for $200 total), Shure SM57 (2 for $200 total), AKG D112 (for bass instruments, $250)
Studio Monitors- Mackie HR824mk2: Great studio monitors, flat frequency response, very true sounding. (2 for $1300 total)
Monitor stands- 1 pair ($100)
Digital to Analog converter- Apogee Mini-DAC: This will convert the digital signal from the computer to the analog signal the monitors can understand. ($800)
Mini mixer- Behringer XENYX 1204: To easily adjust the volume of your studio monitors. ($130)
Headphones- Get at least 2 pairs, the brand and style is up to you. (2 for estimated $300 total)
Headphone amp- ART HeadAmp V: Independent volume levels for up to 5 pairs of headphones. ($120)
Misc- Cables, mic stands, pop screen ($200)
Acoustic treatment- Auralex Roominator D36: This is used to get rid of common acoustic troubles like flutter echo. You may need more treatment such as bass traps depending on your room. Speaking of your room, make sure it’s as large a room as you can spare. This will help make sure the audio you hear coming out of your monitors is as true as can be. ($130, maybe more depending on your needs)
3) Software & Samples ($5700)
Nuendo 4- This is a very powerful piece of software that can do it all. It’s a great (much more affordable) alternative to ProTools and will handle all your music, sound effects, and voice. ($1800)
Adobe Audition- This will help you edit individual files, including mastering. ($350)
Finale 2010- This is notation software, useful for giving parts to your live players as well as orchestrating your pieces for sampler. ($500)
Samples- I would suggest many of the East West Quantum Leap samples to get started, including their Orchestra Platinum Complete, Symphonic Choirs, Goliath, and Ministry of Rock. Look around for other samples to start your collection. And be ready to invest in samples throughout your career. The more options you have to choose from, the better. ($3000)
Front Porch Band- Banjo and tuba: Ok, this one is completely self-serving since I created these. But in my humble opinion, you won’t find a better banjo or tuba! (http://frontporchband.com) ($50)
Total: $14,210
So, there you have it. To get a nice studio up and running will set you back just under $15k. A keyboard and a few soundfonts just won’t cut it if you’re serious about making a career out of your music. You’ve invested in yourself through your education. Now don’t cut corners when it comes to the studio in which the magic will happen.
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