The Game Composer’s Blog

Game music, a matter of life and death.

Soundtrack of the Month #6: Guitar Hero World Tour review

guitar-hero-wii-drum

Guitar Hero 3 was a smash hit for us and our friends last year. Not a party went by without someone turning on their Wii and handing out the guitars. It was a great game. The difficulty may have been out of whack a little bit but overall it was an excellent party and solo game.

Than came Rock Band and the whole experience got turned up a notch. The first time I played, being a rock drummer and all, I took the drums and said to put it on Hard difficulty. Shouldn’t be a problem for a real drummer. Oops… failed out in the first quarter of the song. Real drums have about as much in common with the game as real guitars do. But I digress. No longer could music games be limited to one instrument. The social aspect of Rock Band was incredible. Teamwork, planning, and the ecstasy of shared victories and shame of shared defeats propelled Rock Band to one of the best multiplayer games of all time. Guitar Hero was history. But not for long.

Now we have Guitar Hero World Tour (reviewed here on the Wii). The full package includes a guitar, a mic, and a drumset. Up to four players can play at a time in the main game with vocal, guitar, bass, and drum parts. Since Rock Band set the bar so high and did so many things right, it’s useful to make comparisons between the two games. How does this game fare in light of what Rock Band did so well?

First off, the gripes.

1) It’s very difficult to see how the other players are doing. The a small, undecipherable mater system on screen that you can refer to, but in the heat of music making it’s very hard to get a good grasp of how everyone is doing. Rock Band’s meter got it exactly right and Neversoft (the GH developers) need to just swallow that fact and implement a similar system. Far too often, things start flashing red and it’s all over.

2) And it only takes one person to fail to make everyone fail the song. There are no “saves”. Once one person drops out, everyone is dead. It’s pretty harsh and, really, not any more realistic than saving people. A rock band can actually still go on even if the bass player’s jack comes out of his bass or the singer suffers a cocaine and Jolt-induced heart attack on stage. Why they chose to make this so harsh is a mystery… though it does stay consistent with the previous games of the series. I was quite disappointed about this one because one of the great social aspects of Rock Band is the instant team building feeling you get when bringing someone back to life. Then again, you do get a greater sense of accomplishment when everyone makes it through a tough song in one piece. To make up for the lack of saving, you can have anyone use Star Power to help everyone through tough sections.

3) Ah, but activating Star Power on drums is something of a black art. You’re supposed to hit both cymbals at the same time. Sometimes this breaks your streak and sometimes it doesn’t. But I feel it’s almost not worth it sometimes if it’s going to break your streak. They need to find a better method of activating Star Power on the drums in the next game. Rock Band’s system isn’t perfect either, but at least you know exactly when you’ll activate it and aren’t in danger of breaking one of your crucial streaks.

4) The lyrics are hard to read on the Wii version! Whatever font that is, it’s ugly and usually illegible. We play on a 42″ HDTV and use component cables so that’s about as good as it’s going to get. Luckily, the words you sing don’t really matter, but I don’t always want to be freestylin’, yo.

5) Song library. Wayyyyy smaller than Rock Band 1 and 2′s. Way smaller. But this will grow over time.

6) The music creator system is a joke. The creation system is unintuitive and extremely difficult to figure out. Even if you do figure it out, the instrument samples they use are horrible and your song will sound like bad MIDI (is there any other kind?). Rock Band doesn’t have a creation system and Guitar Hero should have just left it out and concentrated more on the main gameplay.

So, those are the main gripes. It fumbles the ball in many ways, though none of them are deal breakers by any means. What are the bright spots?

1) Better note charts. All the instruments feel just a little bit more like you’re playing the real music. The open note idea on the bass lines is pretty cool.

2) The drum set is much better. I love having the cymbals raised. It’s slightly more like playing a real drumset. Unfortunately, the bass drum pedal only has about a centimeter of give so that doesn’t feel quite as good, but overall I have much more fun playing these drums than Rock Band’s.

3) Better guitar… the feel of Guitar Hero’s guitar is better than Rock Band’s, especially the strum bar. We prefer the clickier feel of GH’s bar. The raised color buttons makes it easier to find your way around than RB’s sytem as well. The Star Power button is a new addition and works well once you get used to it.

4) The character creator/editor is much more fun and interesting than the Rock Band system’s. The variety of stuff to outfit your rocker with is staggering and there is some outrageous stuff to buy.

5) Overall feel is more rockin’. They nail the rock and roll atmosphere. The character creator helps, but the graphics and menus just drip rock. From the time you first boot the game up, you just want to rock. Rock Band is just a little more sterile than Guitar Hero in this regard.

So, there’s my little pseudo-review/comparison of Guitar Hero World Tour. It’s definitely the better game on the Wii, but if I had to choose between GH:WT on the Wii or Rock Band 2 on the PS3 or 360, I’d give a slight edge to Rock Band 2. The mutliplayer aspect is just a bit better done on RB2 because of the save system and ease of seeing how everyone is doing. Luckily, the Wii instrument peripherals should work on RB2 when it comes out on the Wii so we can get the best of both worlds.

I love that there is healthy competition between these two games. That means they will both be constantly striving to improve their games. They’re both already excellent games and I wouldn’t hesitate to recommend either one to people. But we’re in for at least a good few years of excellent music gaming.

Verdict: Required Listening

December 23, 2008 Posted by | Reviews | , , | 2 Comments

Best Buy’s new music instrument store.

spinal-tap

Have you been in a Best Buy lately? I don’t know about the one(s) in your city, but the one here in North Seattle has a brand new corner which sells guitars, drum kits, keyboards, and various other musical instruments and accessories. As I was perusing the DVD section last month (looking for the new Doctor Who Season 4 set – whoo!) I was surprised when I saw the giant wall of guitars hanging in the new corner room of the store. I walked into the new section and quickly wanted to run back out. There’s something about those mega-chain instrument stores that make me very uncomfortable. It’s probably that horrible Guitar Center customer service experience I had a few years ago which forced me to try and dissuade everyone I know from ever shopping there, but that’s a story for another time (maybe those failed rockers, who look down their noses at up-and-coming kids who may have more talent in their kneecap than they have in their entire body, shouldn’t be dealing with the public).

But I digress. A couple weeks later, I did walk back into that corner of the store and I saw a decent selection of stuff and a worker who was more than happy to let me check out the place on my own. I don’t know if their prices are any good or if they had the latest versions of all the Gibson guitars, but I couldn’t help but think there is one and only one reason for that part of the store to now be there:

Guitar Hero and Rock Band.

The kids today all want to rock! And that’s a great thing. The more kids out there are rocking and learning about the great hits of yesterday and today – how they’re constructed, how they’re performed, what they’re saying – the less they will be inclined to accept inferior music. It can only help raise the quality of popular music. And, perhaps, put an end to the reign of the record companies. With the internet, those record companies are now dinosaurs, chewing on whatever they can to stay alive… even the hand that is currently feeding them!

“The amount being paid to the music industry, even though their games are entirely dependent on the content we own and control, is far too small.” – Edgar Bronfman Jr., head of Warner Music (Aug 7, 2008)

They still don’t get it! These games are responsible for reviving interest in so many of the artists on all these record labels. I have younger friends who have now bought Boston albums thanks entirely to Rock Band. It warms my heart to see them appreciate the genius of the band who gave the world Foreplay/Long Time. Sure, I was initiated long ago but these poor youngins grew up musically crippled by the likes of Hansen and Vanilla Ice.

“I think the industry as a whole needs to take a very different look at this business and participate more fully. If that does not become the case, as far as Warner Music is concerned, we will not license to those games.” same dude, same day

Argh! Music is no longer a commodity. There’s something to be said for musical education, performance and otherwise, and the latest generations are growing up more musically literate and won’t be as easily manipulated by the evildoers of the RIAA. Quality has a way of killing mass production.

Long live rock. Long live video games. And go ahead and keep selling those instruments, Best Buy. You have my blessing. Every guitar sold is a nail in the coffin of the senile old record companies.

December 19, 2008 Posted by | News, Ponderings | , , , , | Leave a Comment

Winter Wonderland – Harry Connick, Jr. sheet music

I spent last week doing something that I’d always wanted to do: transcribing the Harry Connick, Jr. solo piano version of “Winter Wonderland” that he played on the When Harry Met Sally soundtrack. I spent years looking for the sheet music to the piece and finally just decided to do it myself. I finished it today and am happy with the results… seems to be a pretty accurate rendition of his performance.

And now I’m happy to make the sheet music available for everyone. And in the spirit of the season, you can pay what you want! If this is just a passing interest, pay nothing. But if it means a little more, you can pay a little more and I would truly appreciate it. All purchases are quick, safe, and secure via PayPal.

Pay $0.50:
Pay $1.00:
Pay $2.00:
Pay $5.00:
Pay $10.00:
Pay $20.00:
Pay $50.00:
Pay $200.00:
Pay $0.00:

 

To hear what my transcribed version sounds like (a quick MIDI realization):


Enjoy!

December 8, 2008 Posted by | Random Fun | , , , , | 18 Comments

   

Follow

Get every new post delivered to your Inbox.