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	<title>Comments on: Thou Shalt Not rely on loops. (#6)</title>
	<atom:link href="http://gamenotes.org/2008/09/25/thou-shalt-not-rely-on-loops-6/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamenotes.org/2008/09/25/thou-shalt-not-rely-on-loops-6/</link>
	<description>Game music, a matter of life and death.</description>
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		<title>By: thegamecomposer</title>
		<link>http://gamenotes.org/2008/09/25/thou-shalt-not-rely-on-loops-6/#comment-734</link>
		<dc:creator><![CDATA[thegamecomposer]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 20:35:44 +0000</pubDate>
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		<description><![CDATA[Originality is the goal here. Loops generally work against that goal. If you modify/mangle a loop to the point where it is no longer recognizable, great. Then you&#039;ve created something original. 

The way I look at it is to compare it to painting. If I want to make an original visual work that represents something unique that I want to say, I will start with the full palette of colors at my disposal and a brush. I wouldn&#039;t start with the Mona Lisa and cut it up until it&#039;s close to what I want, if even possible. 

Don&#039;t get me wrong. Loops have their place. But it&#039;s not in the forefront.]]></description>
		<content:encoded><![CDATA[<p>Originality is the goal here. Loops generally work against that goal. If you modify/mangle a loop to the point where it is no longer recognizable, great. Then you&#8217;ve created something original. </p>
<p>The way I look at it is to compare it to painting. If I want to make an original visual work that represents something unique that I want to say, I will start with the full palette of colors at my disposal and a brush. I wouldn&#8217;t start with the Mona Lisa and cut it up until it&#8217;s close to what I want, if even possible. </p>
<p>Don&#8217;t get me wrong. Loops have their place. But it&#8217;s not in the forefront.</p>
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		<title>By: timbreman</title>
		<link>http://gamenotes.org/2008/09/25/thou-shalt-not-rely-on-loops-6/#comment-733</link>
		<dc:creator><![CDATA[timbreman]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 16:18:31 +0000</pubDate>
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		<description><![CDATA[You forgot to mention that loops can be chopped up, rearranged, pitch shifted, reversed and completely mangled to sound nothing like the original. You talk as if the only use for loops is painting them in and letting it play. Using loops like that is like using presets on a program and never experimenting what so ever.]]></description>
		<content:encoded><![CDATA[<p>You forgot to mention that loops can be chopped up, rearranged, pitch shifted, reversed and completely mangled to sound nothing like the original. You talk as if the only use for loops is painting them in and letting it play. Using loops like that is like using presets on a program and never experimenting what so ever.</p>
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